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This is a SCI-FI hallway I made while learning high poly techniques based on a reference image to understand how to get low poly counts fully but still get great details in realism, procedural textures, and natural lighting.

Final Render

My Untextured Model

evgeny-kashin-corredor-daylight-5.jpg

Reference image

Space station bay :

Exercise in the design of the space station interior.
Made by: Evgeny Kashin
link to his work

Made in 3ds max and rendered in Blender.

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