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This is a SCI-FI hallway I made while learning high poly techniques based on a reference image to understand how to get low poly counts fully but still get great details in realism, procedural textures, and natural lighting.



Final Render
My Untextured Model


Reference image
Space station bay :
Exercise in the design of the space station interior.
Made by: Evgeny Kashin
link to his work
Made in 3ds max and rendered in Blender.
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