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I created this robot arm for a project, and I like to showcase it here because I spent hours rigging/animating. During its creation, I designed it in such a way as to make it very easy to animate while also complying with subdividing for low poly counts as well. This makes it very fluid and does precisely what I need with ease.





Using high level poly techniques, I was able to make this in a way where the user of this asset can customize the level of finish or detail they need, based on how much they need to see for good performance when animating and rendering.
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